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Using Social Media to enhance participation in culture

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MEDIA LITERACY

USING SOCIAL MEDIA TO ENHANCE PARTICIPATION IN CULTURE

METHODOLOGY

The Digital Invasion methodology, which was developed in Italy, has been designed to implement participatory and collaborative approaches for cultural activities, aimed at the preservation and further appreciation of local cultural heritage.

The Course is addressed to “Cultural operators” – operators of the tourist system (employees of the municipality and the main places of cultural interest, tourist guides, etc.); Educators; Digital facilitators and all those who perform an educational function within a company and who can carry out activities with the public – who will be involved in the training and organization of digital invasions.

The methodology aims to improve the digital and communication skills of cultural operators, helping them become promoters too and engage citizens in the valorization of cultural heritage. It also works to improve the digital skills of citizens involved (from the youngest to the elderly) by using new technologies to promote and valorize a cultural point of interest.

The Course provides adult learning opportunities applies the principles of the digitalization of production systems, digital storytelling and web-marketing, to promote cultural heritage in order to make it more accessible and competitive at local and international level, enhancing the tangible and intangible cultural heritage itself and the participants’ development in a completely new way. The digital invasions are the holder of the good practice and of the strategic know-how necessary for its transfer to operators and abroad.

Participants will become familiar with the rational, training methodology and results developed by the partners of the ERASMUS+ project  “DIGINV”.

LEARNING OUTCOMES

The course has been designed to provide participants with the skills and competencies needed to valorise cultural interest and practices.

The course intends to improve the digital and communication skills of cultural operators, helping them engage citizens in the valorisation of cultural heritage.

Considering that digital technologies can provide huge opportunities for improving public access to different forms of cultural assets, participants will be trained on how to use new technologies for preserving the past and engaging citizens and cultural institutions.

The main learning outcomes are:

  • Digital solutions in the field of cultural heritage;
  • Advertising on social media;
  • Digital Destinations – Case histories;
  • Audience Engagement and Gaming;
  • Engagement of digital communities.
  • Organization of a Digital Invasion;
  • Invasion in Bevagna and/or location to find;
  • Report the invasion accomplished.

PROGRAMME

All our courses are offered in a basic (6 days – 20 hours) or advanced edition (12 days – 40 hours).

BASIC COURSE

DAY 1

Welcome, getting to know each other, introduction to cultural heritage and the role of digital technologies in cultural heritage valorization.

DAY 2

Digital technologies for cultural heritage: Introduction to Web and Social Media Marketing.

DAY 3

Use and combine the Social Media: the power of Instagram, Facebook and Twitter to promote a travel destination.

DAY 4

The social media influence on the intentions of travelers to visit one destination over another: how to use new tools for community involvement in enhancing cultural heritage.

DAY 5

Organize your invasion!
How to organize a digital invasion and analyze its performance.

DAY 6

Free (departure of participants attending the basic course).

ADVANCED COURSE

DAY 7

Guided tour of Umbrian medieval villages and natural sites.

DAY 8

Presentation and analysis of the digital invasions organized within the framework of the DIGINV project.

DAY 9

Invasion in Bevagna!

DAY 10

SWOT Analysis of the invasion accomplished.

DAY 11

Digital cultural heritage and new technologies: how to get funds from the EU. Presentation of programmes and case studies.

Evaluation and Certificates. Firewall party.

DAY 12

Departure of participants.
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Venue

Resources

The Diginv project aims to valorize cultural interest and practices by engaging citizens, cultural institutions and using technology as a catalyst.
In the end, citizens engage and experience culture in a new way.
For more information visit www.digitalinvasions.eu

DIGINV